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When you consider our respec systems

Publié : 26 avr. 2023, 08:23
par MacMillanwu
Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment in Diablo IV Gold is really nice for experimentation -- as a sorceress I might get Blizzard on a pair of boots three levels before I should and I can try Blizzard to see if I actually want it."

Game director Joe Shely told Polygon in an interview roundtable, during a roundtable discussion that "having your character feel like a collection of choices you made can lead to fascinating decisions, or at a minimum, interesting opportunities."Shely said she believes that the Diablo group is conscious that the players particularly at the beginning of their journey, will not know the full extent of the different classes' capabilities. They will be looking to test their skills.

"When you consider our respec systems" Shely said, "which are applicable to both the skill tree as well as to Paragon for levels later on, which is our endgame development system. "We've really attempted to design it in a way that has the sense that the choice you make is important as does your character. not exactly the same as anyone others, and that you're able to have plenty of choice to try things out.

"You've gained the capability to redefine points by points. It's easy to despend a single point and then use it to purchase the next thing However, as you progress older, the amount rises to make decisions more thought-out. Of course, you could also revise your entire tree in one shot if you wish to build it from the beginning."

Fergusson observed that as players go deeper and deeper into their character "the value of the game's currency respect increases eventually, you'll get to the point where you've got a level 90 Barbarian and instead of making changes to my build, it's better to roll a new Barbarian and Diablo 4 Gold start over."